петак, 20. април 2012.

NVIDIA promises console-like performance from mobile graphics by 2014

Yesterday NVIDIA’s Mike Rayfield spoke in Seattle about the evolution of the PC towards a more mobile device. For example, several years ago a PC meant a display that measured at least 11-inches, a physical keyboard, and a network connection. Now it’s anything with a display of at least 4-inches, a touchscreen replacing a keyboard (or supplementing it), and an always on connection.

NVIDIA obviously knows the PC side as they’ve spent a number of years designing graphics that powers desktops and notebooks. Now NVIDIA has invested a ton in mobile computing.

With this investment, NVIDIA has spent a lot of time innovating for both battery life and mobile graphics. The Tegra 3′s 4-PLUS-1 architecture brings better performance while extending battery life by as much as 40%. What about mobile graphics? Mike showed the chart shown above, which shows mobile graphics closing the gap with consoles like the Xbox 360. You can clearly see that by 2013/2014, mobile performance will be on par.

Towards the end of the presentation, Mike was joined by Phosphor Games Studios’ Chip Sineni and Brett Seyler, of Kerosene Games to get a quick look at two upcoming Tegra 3-optimized titles: Dark Meadow: The Pact and Bounty Arms THD. While Dark Meadows is already available for iOS, we can expect a “visual-upgrade” for Tegra 3 devices.



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